![]() ![]() ![]() Now we reached a point that they do not care. The closed beta is alone a parody - I have to add.Ģ years earlier big studios were not even talking with you if you were not handling Maya or Max with great confidence. ![]() I do not even care if this rumour is true or not, I do not use nor Maya or Max for my pipelines, but the fact that a rumour like this can exists, and the surreal attitude that Autodesk do not jumps in and starts to handle rumours like the above by clearly making a statement, that: "THERE WILL BE NO RESTRICTIONS DUE TO INDIE LICENSES" - beside the yearly earnings limit - is beyond the bounds of common sense. Now I just dead something as " if you want to render in Maya Indie with Arnold out of viewport in batch and do not want to have watermark, you have to buy Arnold license separately" To pay 1200(with vat) JUST for your modelling, rendering tool / year is like if someone would ask the same price for a photo editing tool in 2020.īlender and Houdini can achieve already way more solutions as Maya or Max together and I believe that everyone knows the price of Houdini Indie and also the fact that with this 3 software you got not just polymodelling, parametrical modelling, procedural modelling, world wild leading simulation / VFX tools, 2 compositing tools, a sculpting tool, industry leading auto UV and retopology tools, incredible great manual UV, rigging, animation tools, game engine bridges but also 4 render engines. ![]() With that the prices are dropping as well. Small companies are rising and the demand to their work rises as well from day by day. The privilege of giant studios in the 3D DCC world is over. Nowadays it's not rare to see some one-man army projects where someone can handle the workflow that was possible to be done just by a team a few years ago. In the industry small projects are spreading thanks to incredible fast user-friendly applications. I will start with a very honest confession: I my self directed like 100 people to Houdini / Blender just in the last year. I would like to share my first thoughts due to Maya / Max indie concept that is running its closed beta stage. ![]()
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